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Thread Statistics | Show CCP posts - 2 post(s) |

Xaroth Brook
Minmatar BIG Ka-Tet
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Posted - 2008.01.06 01:29:00 -
[1]
Seeing as I don't have time to test this right now (as there's no source to fiddle with and this work puter doesn't do .net 2.0) (stupid terminals). How is the caching done, one generic file, or numerous files, and if so, what's the confinement of em (I'm trying to get some ideas of building a cache server for myself since I tend to swap places quite a bit)
It was like a baby, it landed on my lap and was helpless and totally defenseless. Then I shot it and bragged about it on a killboard.
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Xaroth Brook
Minmatar BIG Ka-Tet
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Posted - 2008.02.25 10:48:00 -
[2]
Any chance you can check if it compiles to Mono 1.2.5+ ? that way I can start making some more advanced cronjobs for my own char stuffs
It was like a baby, it landed on my lap and was helpless and totally defenseless. Then I shot it and bragged about it on a killboard.
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Xaroth Brook
BIG
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Posted - 2008.05.31 10:24:00 -
[3]
Quote:
the error i get the the line
List<EveAI.Live.Corporation.Starbase> starbaseList = api.GetCorporationStarbaseDetail();
is
C:\Documents and Settings\creature\My Documents\Visual Studio 2005\EVE Projects\EVEPOS V2.0\EVEPOS V2.0\Form1.cs(33,66): error CS0029: Cannot implicitly convert type 'EveAI.Live.Corporation.Starbase' to 'System.Collections.Generic.List<EveAI.Live.Corporation.Starbase>'
dose that make any sense?
object o = api.GetCorporationStarbaseDetail();
Type t = o.GetType();
t then contains the type of what's returned, you can use a Console.WriteLine or MessageBox.Show to display the type of what got returned. (or insert a breakpoint at the o.GetType() line.)
It was like a baby, it landed on my lap and was helpless and totally defenseless. Then I shot it and bragged about it on a killboard.
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Xaroth Brook
Minmatar BIG Libertas Fidelitas
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Posted - 2008.11.06 08:41:00 -
[4]
Originally by: Amida Ta
The problem currently is that the static data in EveAI is very old (Pre-Empyrean Age). And I don't have the time currently to convert the new format into something that I can easily use for EveAI. In fact I have been working on a scheme to read the static data directly from the game which means always up-to-date data. However it's not finished yet.
why not use db4o for storing your data, it might not be a 100% performance thing but it has some really nice features (like client/server built in, for auto-update support), plus you don't have to do any mapping between database/objects since db4o does this all for you.
It was like a baby, it landed on my lap and was helpless and totally defenseless. Then I shot it and bragged about it on a killboard.
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Xaroth Brook
Minmatar BIG Libertas Fidelitas
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Posted - 2009.03.24 22:49:00 -
[5]
Any chance that the way the cache works can be manipulated, like definable delegates where you can use your own caching storage (be it serializing to xml, using db4o or whatever) .. that way it might be usable for developers to replace their own implementation with EveAI without having to re-write their systems.
this may even be expanded for other sections (EveAI.Data ? )
It was like a baby, it landed on my lap and was helpless and totally defenseless. Then I shot it and bragged about it on a killboard.
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